It's about getting as many people playing as possible, keeping those people playing for longer and, the publishers hope, spending more. It's not all about video game sales anymore. We are now in the age of engagement, so the big publishers tell us. Obviously selling maps still does the business for Activision otherwise the mega publisher wouldn't do it, and Sony no doubt forks out a pretty penny for 30 day exclusivity on the DLC packs (don't get me started on timed exclusivity on DLC!), but dividing Call of Duty players up into the "haves" and the "have-nots" feels like the wrong thing to do for the community and for the game. I can't help but feel this is an archaic approach. It's 2018 and Call of Duty still splits its userbase by selling maps. However, playing the DLC, I couldn't help but wish - and not for the first time - that Activision would ditch its premium map model and give new maps to all players for free. I've put time into the three new multiplayer maps, the new War map and the new Zombies chapter, and can happily report that they're all pretty great, and I had a blast getting to grips with all the new gubbins on offer. This week Call of Duty: WW2 saw the release of its first DLC pack, dubbed, The Resistance, for the PlayStation 4 version of the game.
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